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Sollarna's Scribery

Write Your World

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  • Lessons
    • Lesson 1
    • Lesson 2
    • Lesson 3
    • Lesson 4
    • Lesson 5
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    • Assignment 1
    • Assignment 2
    • Assignment 3
    • Assignment 4
    • Assignment 5
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Lesson 1

Finding Your Story

“Write what you know: your own interests, feelings, beliefs, friends, family and even pets will be your raw materials when you start writing.” -J.K. Rowling

Welcome to the beginnings of your story! This class is a tool to unleash the creative world, creatures, plot twists, and dynamic characters slumbering in your mind. Therefore, I will not tell you what story to write. Instead, I will provide several idea-brewing options.

Lesson One can also provide options for idea development later in your writing endeavor. This will be the lesson to revisit should you need more inspiration or encounter Writer’s Block (though we will specifically address that dilemma as well).

While coursing through this lesson, keep in mind that I will ask you to devise at least three story ideas, each presented with a small synopsis, from which you will draw your final writing project. If you already have a story idea, then you still need to devise two more. You may use these extra ideas for a future story, or to fill in blanks and flesh out your story.

  1. Dreams. Several authors cite dreams as their best source material. When writing fantasy and/or science fiction, I fall into this group. For this project, make a list of dreams you’ve already had that might serve as inspiration. If you cannot remember any, then consider keeping a dream journal for one or two weeks. You might struggle to recall dreams at first, but do not be discouraged. Chances are, you will recall more dreams the longer you journal them. My current story is based upon a dream I had about a dragon. Yes, I dreamed about a dragon. Yes, it was awesome.
  2. “That would make such a great book/movie.” Have you ever said this? Can you remember what idea inspired you to say it?
  3. Story Dice. This is a purchasable tool available online and in several local bookstores. The dice show images depicting several character, plot and setting options and are fun to throw and see what combinations land. However, you do not need to purchase story dice to take advantage of what they have to offer. You can easily make flashcards with the same elements as the dice. Essentially, these dice are a fun way to randomize various story element possibilities. In my experience, they are more effective for short stories, children’s books, or individual chapter ideas. I will provide lists of options in the forum should anyone want to try making a set of cards.
  4. Ask your audience. A fun option is to identify your audience prior to deciding upon a story, and then ask them what they would like to read. While my current writing project was inspired by a dream, it was my potential audience (my son) who prodded me to commit to the story.
  5. Talk with others. Sometimes the mere act of pitching fledgling ideas with peers can awaken greater possibilities that otherwise might lay dormant. Discussing with other can also expose weak story ideas, plot holes, or overused elements and prevent you from committing to a possibly dissatisfying project.
  6. Outline. If you have an idea, but are unsure of its potential as a full story, then consider playing with some of the advice discussed in Lesson Two. Within an hour or two, you can fill out simple a grid-based story outline inspired by J.K. Rowling’s outline method. Oftentimes, filling in the blanks conjures up more ideas.

Before committing to a story idea, consider this piece of advice from Patrick Rothfuss:

“When you’re a geek for something, it means you love it beyond all sense. I always encourage people when they are attempting to do world-building to focus on their passions.” -Patrick Rothfuss

Do you have more advice for story formulation? If so, please share your ideas with the class in the Lesson One forum thread.

The assignments will guide you through the rest of Assignment One, including your final story choice, audience, and beginning character development. From there we will move onto the outlining process in Lesson Two.

Lesson 1 Assignments

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Lesson 1 Resources

Story Cards
(based on Story Dice)

Should you wish to make story cards to assist with plot development, here are some cards you can make (add and/or omit cards to fit your needs). Yes, some of these elements do overlap and appear twice.
To Use: Either separate the cards according to theme (Hero, Setting, Prop, Villain, Etc.) or combine them all. Shuffle and draw several cards at random, then imagine how the different elements might combine to tell a story. You may also enter these elements into an online randomizer, or write on smaller strips of paper and draw from a bag or hat. If you devise other uses for these, please share them with the class!

Heroes: Detective, Mermaid, Scientist, Archaeologist, Doctor, Knight, Princess/Prince, Student, Witch/Wizard, Elf, Astronaut, Cowboy/Girl
Villains: Ghost, Mad Scientist, Dark Sorcerer, Vampire, Zombie, Werewolf, Troll, Pirate, Dragon, Evil Queen/King, Alien, Natural Disaster, Criminal/Psycho, Robot
Settings: Mansion/Castle, Asylum, Swamp, Haunted House, School, Science Lab, Cemetery, Cabin, Ocean, Island, Desert, Space, Forest, Mountain, Village, Underwater, City, Jungle, Ice
Tools/Props: Cauldron, Broomstick, Wand, Book, Flashlight, Potion, Ring, Sword, Key, Rope, Food, Music, Camera, Phone, Shield, Wings, Medicine, Disguise, Magic Ability, Trap, Vehicle, Mirror, Crystal Ball
Obstacles/Challenges: Curse, Riddle, Amnesia, Betrayal, Lost, Trapped, Sickness, Storm, Fire, Jealousy, Impostor, Theft, Injury, Confusion
Twists: Transform, Trapdoor, Missing, Betrayal, Split Up/Separation, Lost, Kidnapped, Spell/Curse, Challenge, Secret Identity Revealed, Relocated, Unexpected Death
Prizes: Money, Promotion, Knowledge, Trophy/Award, Kiss, Magical Power, Jewelry, Fame, Inheritance, Feast, Sign of Hope, Help, Insightful Dream, Solution, Key, Added Time, Second Chance
Endings: Survive, Destroy, Conquer, Tragedy, Reunion, Treasure, True Love, Reveal/Unmask, Peace, Solve, Save the Day/World, Cliffhanger

Points of View

First Person The main character tells the story and uses “I” as the narrator. The story is told through this character’s eyes, and the reader only knows as much as the character knows.

First Person Peripheral: The narrator is not the main character. The reader only knows what this supporting character knows and sees.

Third Person Limited: Told in “he/she/it”. The narrator tells the story from the angle of only one character. The view might be inside the character’s head, expressing the character’s thoughts. It may also be from further away, expressing no thoughts but instead limited to actions.

Third Person Multiple: Also told in “he/she/it.” The narrator tells the story from the angle of more than one character. Again, the view can be close (where we hear their thoughts) or further away (where we only learn of their actions).

Third Person Omniscient: Also told with “he/she/it.” The narrator tells the story from the angle of one or more of the characters and knows everything, including what the characters do not know. The characters’ thoughts and feelings are also known to the narrator.

Word Count Stats of Famous Books and Authors
(these figures are estimates and rounded to the Nearest Useful Number)

Popular Books and Their Word Counts:
The Mouse and the Motorcycle by Beverly Cleary: 22,000
Charlie and the Chocolate Factory by Roald Dahl : 31,000
Old Yeller by Fred Gipson : 36,000
Lion The Witch and the Wardrobe by C.S. Lewis : 37,000
The Wind in the Willows by Kenneth Grahame : 58,000
Black Beauty by Anna Sewell : 60,000
Lord of the Flies by William Golding : 60,000
Brave New World by Aldous Huxley : 64,000
The Martian Chronicles by Ray Bradbury : 65,000
The Adventures of Tom Sawyer by Mark Twain : 69,000
Philosopher’s Stone by JK Rowling : 77,000
The Secret Garden by Frances Hodgson Burnett : 80,000
Anne Frank: The Diary of a Young Girl by Anne Frank : 83,000
Chamber of Secrets by JK Rowling : 85,000
The Hobbit by J. R. R. Tolkien : 95,000
Anne of Green Gables by Lucy Maud Montgomery : 97,000
Ender’s Game by Orson Scott Card : 100,000
The Golden Compass by Philip Pullman : 113,000
The Return of the King by J. R. R. Tolkien : 135,000
Watership Down by Richard Adams : 156,000
The Fellowship of the Ring by J. R. R. Tolkien : 177,000
Deathly Hallows by JK Rowling : 198,000
Order of the Phoenix by JK Rowling : 257,000
The Lord of the Rings (all three) by J. R. R. Tolkien : 455,000

Popular Authors and Their Daily Word Counts:
Ernest Hemingway: 500
George R. R. Martin: 500
Kate DiCamillo: 750
Holly Black: 1,000
Mark Twain: 1,400
Jack London: 1,500
Stephen King: 2,000
Anne Rice: 3,000
J.K. Rowling: “Anything from 10 minutes… to 10 hours.” (We have no actual daily word count for her.)

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Painting: Wanderer above the Sea of Fog by Caspar David Friedrich, c. 1818